Medieval Fantasy Mace
Hand-painted hero prop for a high-fantasy RPG
Modeled in Maya | Textured in Substance Painter
Role: 3D Artist – Modeling, UV Mapping, Texturing
Tools: Maya, Substance Painter
Workflow: Reference gathering → Turnarounds → Low-poly modeling → UV layout → High-poly modeling → Hand-painted texturing
Goal: Create a stylized fantasy mace with a strong silhouette, clear material definition, and game-ready presentation.
Interactive 3D Viewer
Reference Images
Reference 1
Reference 2
Reference 3
Modeling Workflow
Front, Side & Top Views
Low Poly – Clean topology
UV Layout – Efficient packing
Model UV – Organized per material
High Poly Sculpt – Detail & silhouette
Hand-Painted Textures
Base Color
Final Texture