About Me

Game Designer • 2D/3D Artist

I’m a third-year student in the Bachelor of Game Design program at Sheridan College, focusing on Unity development, technical art, and both 2D and 3D asset creation. My work blends design thinking with hands-on production — building systems, crafting assets, and shaping player experience through clarity and intention.

My Background

Over the past four years, I’ve worked across a wide range of projects: digital games, hybrid prototypes, board games, and progression systems. I’ve collaborated with designers, programmers, and artists to bring ideas from early concept to polished prototype.

My technical foundation includes Unity, C#, 3D modeling, texturing, 2D art, and pipeline development. I enjoy bridging creative and technical roles — solving problems, refining workflows, and making systems feel smooth and intuitive.

What I Do

My Approach

I design with clarity and readability in mind. Whether I’m building a mechanic, crafting a prop, or designing a level, I aim for work that feels intentional, cohesive, and easy to understand at a glance.

I’m driven by iteration — testing ideas, refining them, and polishing the final experience. I enjoy solving creative and technical challenges, and I’m always looking for ways to improve pipelines and elevate the final product.