Pine Tree
Stylized environment prop featuring baked foliage
Modeled in Maya | Textured with Photoshop and Materialize
Role: 3D Artist – Modeling, UV Mapping, Texturing
Tools: Maya, Photoshop, Materialize
Workflow: Reference gathering → Turnarounds → Low Poly → UV Layout → High-poly branch → Bake to planes → Normal map generation → Hand-painted Textures
Goal: Produce a lightweight, stylized pine tree optimized for real-time environments.
Interactive 3D Viewer
Reference Images
Reference 1
Reference 2
Modeling Workflow
Low Poly Mesh
Bark UV Layout
Branches UV Layout
Model UV
Hand-Painted Textures
Bark Base Color
Bark Normal Map
Branches Base Color
Branches Normal Map
Branches Alpha Map
Final Texture