Medieval Fantasy Sword

Hand-painted hero prop for a high-fantasy RPG
Modeled in Maya | Textured in Substance Painter

Role: 3D Artist – Modeling, UV Mapping, Texturing
Tools: Maya, Substance Painter
Workflow: Reference gathering → Turnarounds → Low-poly modeling → UV layout → High-poly modeling → Hand-painted texturing
Goal: Create a visually appealing hero sword with a clean silhouette and game-ready textures.

Interactive 3D Viewer

View on Sketchfab by Aaron

Reference Images

Modeling Workflow

Hand-Painted Textures