Design Week 02 — Micro Mix Game

A fast, arcade‑style micro game built around a single verb, developed through rapid iteration, sketching, Unity implementation, and a console‑style compliancy check.

The goal for this week was to build a micro‑mix arcade game centered entirely around a single verb. Before choosing the verb, our team explored multiple concepts. One idea I pitched was Stew of the Day — a timing‑based cooking game where ingredients fall toward a pot and must be sliced mid‑air.

After comparing ideas, we selected the verb fight, which led us toward a fighting rhythm game where timing, impact, and visual clarity defined the experience.

My Role — Visual Direction & Unity Implementation

My primary responsibility was creating the game’s background and visual identity. Even though gameplay was 2D, I built the environment in 3D to give us more control over lighting, depth, and atmosphere. This 3D scene was then rendered and integrated into Unity, where we assembled the gameplay loop.

Working in Unity allowed us to quickly iterate on timing, UI readability, and the rhythm‑based interactions. It also made the compliancy check more meaningful, since we had to ensure:

Treating the project like a small‑scale console submission added a layer of professional discipline that shaped our final result.

Key Lessons

Visual Direction

Final Result

Final result

Sketch 01

Sketch 01

Sketch 02

Sketch 02

Greybox 01

Greybox 01

Greybox 02

Greybox 02

Textured Environment

Textured environment

Takeaway

This project reinforced how much clarity and intention matter when designing around a single verb. Iteration — from pitching ideas to refining sketches to polishing the final environment — shaped the experience. Working in Unity and completing a compliancy check added a layer of professional discipline that elevated the final result.