Design Week 03 — A Short Hike Board Game Adaptation

A cooperative analog adaptation of A Short Hike, redesigned to capture the original game’s charm through exploration, discovery, and shared progression.

The goal for this week was to adapt a digital game into a fully analog experience with a physical component. Our team was assigned A Short Hike, a game known for its cozy exploration, gentle pacing, and emotional warmth. We focused on translating its tone and core loop into a tabletop format without losing its sense of discovery.

Understanding the Original Game

We identified the core loop as explore → collect → earn feathers → climb. This progression became the backbone of our analog mechanics and shaped how players would move through the board.

Minimum Viable Scenarios

Essential Ingredients

Concepting the Board Game

We drew inspiration from several analog systems to capture the feel of the digital game:

Board Game Layout

Team Vision

Playtesting

Our first prototype revealed several issues:

But we also saw meaningful successes:

Improvements

After refining the board and rulebook, the second playtest revealed new issues but also clear progress.

But we also saw strong improvements:

My Contributions

I contributed heavily to the visual identity of the game. I designed icons, coloured characters, and prepared the final tokens. These assets helped define the tone and readability of the board, making the experience feel cohesive and approachable.

Miner, Digger, and Fisher

Icons

Tokens

Rulebook

Takeaway

This project taught me how to translate a digital experience into a physical one without losing its emotional core. Seeing players laugh, strategize, and explore together made the process incredibly rewarding and reinforced the power of thoughtful analog design.