Design Week 04 — Hybrid Puzzle Game

A digital puzzle game supported by a meaningful physical component. This week pushed me to think across mediums, pitch confidently, and take on a technical artist role while helping assemble the final Unity prototype.

The goal for this week was to create a digital puzzle game that relied on a physical component to help players solve the puzzles. The physical element needed to feel essential, not decorative, and the digital experience had to be built around it.

My Initial Concept — Planet Rotation Puzzle

My first idea explored something I’ve always been drawn to: space, planets, and orbital patterns. I pitched a solar‑system rotation puzzle where players align planets so that specific connection points form a path.

The physical component was a printed star map showing all planetary connection points. Players would use the map to plan rotations and understand how each planet linked to the next.

Planet Rotation Concept Sketch

My Proposed Design — The Maze of Code

My formal pitch was a logic‑driven puzzle game called The Maze of Code, where players help a knight escape a maze by assembling blocks of code.

The goal was to teach players how to think in small, logical steps — almost like a gentle introduction to programming.

Core Mechanics

Physical Component

A printed sheet of code comments explaining how each block works — a reference guide players needed to solve the puzzles.

Teach → Test → Challenge Structure

Maze of Code — Early Sketch

Team’s Chosen Direction — Chessboard Puzzle

As a team, we reviewed all proposals and selected a concept built around a chessboard puzzle. The idea was to deduce the correct moves for each piece to reach its destination.

It was a strong idea, but during feedback we realized it lacked emotional clarity and didn’t fully connect the physical and digital components.

Pivot to the Final Game — The Knight and the Mad King

After feedback, we pivoted to a more cohesive and story‑driven concept: a storybook puzzle game called The Knight and the Mad King.

Player Role & Perspective

The player must deduce the story using clues and context, then accurately depict the event shown in the book to progress.

Game Structure

Puzzle Type

Environmental puzzles based on interpreting visual clues and placing the correct sprites in the correct areas.

Physical Component — Origami Clues

Players fold a sheet of paper in specific ways to reveal hidden hints. This became one of the most creative and memorable physical integrations we’ve done.

My Role — Technical Artist & Unity Integrator

This week pushed me into a role I really enjoyed: technical artist. I worked across both the visual and functional sides of the project, and helped assemble the final prototype in Unity.

Working in Unity allowed us to rapidly test puzzle logic, refine interactions, and ensure the storybook felt alive and responsive.

Storybook Animation

Character Art — Kings

Static Page Layout

Takeaway

This week taught me how powerful hybrid design can be when the physical and digital elements truly support each other. I also discovered how much I enjoy technical art — building something that feels alive, functional, and visually cohesive. Working in Unity made the prototype feel real and creatively fulfilling.