Design Week 06 — The Devious Lick
A first-person perspective game built in Unity. The project focused on the verb “lick” to create a silly, chaotic, and interactive playground for players.
Overview
For this Design Week, the challenge was to explore an underused action around a verb in a first-person perspective game. The goal was to create a playful, interactive environment where players could experiment with a wide range of actions.
The project provided opportunities for collaboration, skill development, and problem solving, bringing together students from different years in the program to learn from each other.
Player Experience
Our game, Lick, offers a playful and chaotic experience. Players use their tongue to interact with objects in the environment, creating a unique and humorous gameplay loop.
Players explore a playground with activities like:
- Throwing a basketball into a hoop using the tongue
- Dissolving candy on their tongue
- Ringing bells
- Pushing, pulling, and throwing objects around the environment
A wacky physics system enhances the chaos, allowing the tongue interaction to feel playful, unpredictable, and full of possibilities.
Development Notes — My Role as 3D Artist
I contributed as the 3D artist for the project, creating the visual identity and building all the assets in the environment. This included modeling, texturing, and placing objects that players could interact with using the tongue mechanic.
- Designed and modeled interactive props such as basketballs, a hoop, and a bell
- Textured and optimized 3D assets for Unity
- Assembled the playground environment for maximum exploration and playful interaction
- Collaborated closely with programmers to ensure all assets responded correctly to physics, including the rope mechanics for the bell
- Refined visual readability to guide players and enhance the chaotic, fun experience
This role allowed me to shape the aesthetic of the game and ensure that the chaotic gameplay felt cohesive and visually engaging.
Conclusion
Lick is a chaotic and playful game that demonstrates how focusing on a single verb can define a unique player experience. My contributions as a 3D artist ensured the props supported the mechanics and maximized player enjoyment.