Missile Strike
A fast‑reaction defense game built in Unity. I created all code, art assets, UI, effects, and gameplay systems — including missile steering and enemy behavior.
Missile Strike is a reaction‑based defense game where players launch a missile from a silo and manually guide it to destroy incoming enemies. The core experience revolves around fast input, directional control, and timing.
I built every part of the project — from missile steering logic to enemy AI, effects, UI, and survival systems.
Features
- Manual missile steering using click‑and‑drag controls
- Increasing difficulty as enemies approach faster
- Fully custom art assets and UI
- Responsive input system for real‑time direction changes
- Survival‑based gameplay loop
Play the Game
Click the play button below to play the full WebGL build on itch.io.
Development Notes
This project helped me explore real‑time input handling, projectile steering, and timing‑based gameplay. Building both the visuals and mechanics allowed me to create a cohesive experience where the controls and art style support the fast‑paced action.
It also strengthened my understanding of Unity’s event handling, collision systems, and rapid prototyping workflow.