Tech Wars
A 3D top‑down tower defence game built in Unity. I created all visual assets and expanded the gameplay systems beyond the tutorial foundation.
Tech Wars is a fast‑paced 3D tower defence game where players strategically place defences to survive waves of enemies. I created every visual asset — including the environment, towers, enemies, and UI — to give the game a cohesive and readable style.
The scripting foundation came from a Baskey tutorial series, which I expanded with my own systems, balancing, and gameplay improvements.
Features
- Fully custom 3D assets created specifically for this project
- Top‑down camera system optimized for clarity and readability
- Wave‑based enemy spawning and progression
- Multiple tower types with unique stats and roles
- Expanded gameplay logic built on top of tutorial foundations
Play the Game
Click the play button below to play the full WebGL build on itch.io.
Development Notes
This project strengthened my understanding of Unity’s component‑based workflow, enemy AI, wave systems, and balancing. Creating all the assets myself gave me full control over the visual identity and allowed me to design models that supported gameplay readability.
Expanding the tutorial foundation also helped me practice modifying existing systems, improving code structure, and tuning gameplay for a smoother player experience.